I took on a contract with Ironwood to help them close out Pacific Drive. My responsibilities included bug fixing across every discipline, leading the effort on performance for PS5, and many more odds and ends problem-solving tasks that helped them to get Pacific Drive across the finish line.
POLE VAULT is a challenging, precision platformer where you play as a stretchy little newt who is trying to climb a tower. On this title, I built out camera, character, and controls foundations for this innovative 3D platformer. I also took on many tech art and logistical responsibilities. Since launch, POLE VAULT has attracted a very dedicated speedrun community, who have exceeded our team's abilities on every metric.
Ooze Odyssey is a bullet heaven game where you play as a slime. Collect loot by killing thousands of enemies. Designed to be easy to pick up but with plenty of depth, the hope is that folks will always want to play one more run.
As the Lead Technical Gameplay Designer on Combat Champions, I've designed and built the main game mode, as well as some smaller game modes that players experience during a match. C77 is a small team, and so I've worn many hats and will continue to find some new ones to try on.
I built this experiment in Unreal Engine 4. The core of the gameplay revolves around a rolling physics-enabled quadropus with physically simulated tentacles. The simulation is driven by Unreal's built-in physics with some changes. The robustness of the simulation comes from very careful tuning and setup.