Brian May

Technical Artist & Designer

Specializing in gameplay systems, technical design, and bridging the gap between art and engineering to create exceptional player experiences.

Featured Projects

CRUSH DEPTH

CRUSH DEPTH

The ultimate in deep sea terror

Co-founded Earth Giant studio and developed our debut title - a single-player linear horror game with retro PS1-style aesthetics. Set in a wrecked deep-sea station, players must navigate the environment while avoiding deadly threats. Core team of 5 developers.

Unreal Engine 5 Horror Small Team Indie Game
Pacific Drive: Whispers in the Woods

Pacific Drive: Whispers in the Woods

DLC for Pacific Drive

Joined Ironwood Studios to implement critical narrative scripting systems for the DLC. Responsibilities included scripting narrative sequences in Unreal Engine, ensuring robustness of narrative elements, and cross-discipline bug fixing during the final production phase.

Unreal Engine 4 Narrative Systems Tech Design DLC
Pacific Drive

Pacific Drive

Drive, Survive, Repeat

Helped Ironwood Studios complete and ship Pacific Drive. Led PS5 performance optimization efforts while fixing bugs across all disciplines. Tackled various problem-solving tasks essential to bringing the game across the finish line.

Unreal Engine 4 Performance Optimization PS5 Tech Art
POLE VAULT

POLE VAULT

You are a stretchy little newt who loves to pole vault

Built foundational systems for this challenging precision platformer, including camera, character controller, and core movement mechanics. Handled technical art and production logistics. Post-launch, the game developed a dedicated speedrunning community that consistently exceeds our design expectations.

Unreal Engine 5 3D Platformer Core Systems Speedrun Community
Ooze Odyssey

Ooze Odyssey

Bullet heaven, but heaven is slimy

Solo-developed bullet heaven game featuring slime-based gameplay. Designed for accessibility while maintaining strategic depth, encouraging players to experiment with builds across multiple runs. Complete ownership of design, development, and technical implementation.

Unreal Engine 5 Solo Dev Bullet Heaven Indie
Combat Champions

Combat Champions

Competitive Multiplayer FPS

Lead Technical Gameplay Designer responsible for designing and implementing the primary game mode and supporting sub-modes. Working within a small team structure, contributing across multiple disciplines as needed to achieve project goals.

Unreal Engine 4 Lead Designer Multiplayer FPS Game Modes

Technical Skills

Game Engines

  • Unreal Engine
  • Custom Engines

Technical Design

  • Gameplay Systems
  • Game Modes
  • Character, Control, and Camera Systems
  • Narrative Scripting

Technical Art

  • Cross-Discipline Collaboration
  • Material Development
  • Debugging
  • Performance Optimization

Project Types

  • Horror Games
  • Platformers
  • Multiplayer FPS
  • Indie Games
  • AAA Productions

Let's Work Together

Interested in collaborating? Reach out to discuss opportunities.

✉ BMay1286@gmail.com