Technical Artist & Designer
Specializing in gameplay systems, technical design, and bridging the gap between art and engineering to create exceptional player experiences.
The ultimate in deep sea terror
Co-founded Earth Giant studio and developed our debut title - a single-player linear horror game with retro PS1-style aesthetics. Set in a wrecked deep-sea station, players must navigate the environment while avoiding deadly threats. Core team of 5 developers.
DLC for Pacific Drive
Joined Ironwood Studios to implement critical narrative scripting systems for the DLC. Responsibilities included scripting narrative sequences in Unreal Engine, ensuring robustness of narrative elements, and cross-discipline bug fixing during the final production phase.
Drive, Survive, Repeat
Helped Ironwood Studios complete and ship Pacific Drive. Led PS5 performance optimization efforts while fixing bugs across all disciplines. Tackled various problem-solving tasks essential to bringing the game across the finish line.
You are a stretchy little newt who loves to pole vault
Built foundational systems for this challenging precision platformer, including camera, character controller, and core movement mechanics. Handled technical art and production logistics. Post-launch, the game developed a dedicated speedrunning community that consistently exceeds our design expectations.
Bullet heaven, but heaven is slimy
Solo-developed bullet heaven game featuring slime-based gameplay. Designed for accessibility while maintaining strategic depth, encouraging players to experiment with builds across multiple runs. Complete ownership of design, development, and technical implementation.
Interested in collaborating? Reach out to discuss opportunities.
✉ BMay1286@gmail.com